Sunday, September 21, 2014

Learning with Technology


              For our first foray into "Ye Olde English Literature", my tenth grade English teacher, Ms. Walter, assigned our class a group project that my classmates and I fondly remember as "The Beowulf Movie". This project, a significant part of which involved the use of technology on our parts, was one of the most not only useful, but fun projects I completed during high school. The assignment was simple: make a movie based on the epic old English poem "Beowulf". As such, it could more accurately be referred to as "technology integration outside of the classroom", but the same goal, namely a better understanding of the subject matter, was accomplished.

            "Beowulf" was the first text we tackled that year, and our first exposure to epic poetry. A daunting prospect, to say the least. After we read the poem, we separated into small groups of three to four students and were given the assignment. We were given no real guidelines; our only instructions were to film our interpretation of the text. In my group's case, this culminated in a memorable weekend spent scouting locations, script-writing, and finally filming. Filming took us all over my small town, from the nearby river (location for Beowulf's arrival in Denmark) to my own cellar (the mead hall, "Heorot") and many places in between. We all had different "roles" to play: director, editor, actor (I got to play Wiglaf and help Beowulf slay the dragon!), prop master, etc. The result was a film certainly not worthy of any Oscars (maybe a "Razzie"), but one that allowed us to dig deeply into a text and creatively demonstrate our understanding of it.

            After the fun of filming, we were in for another, and possibly more important, treat: seeing our classmates' work. On a literary level, this allowed us to see other interpretations of the text and ultimately learn from each other. It also allowed us to see how much more technologically savvy our peers were; we were equipped with a simple video camera (that used a VHS tape!) and a boom box. Other groups had DVD recordings complete with special effects and clearly audible soundtracks. While I would not concede that our technology was "outdated", some of my classmates' technology was certainly more innovative. One group's film featured a "Beowulf" version of the famous "Star Wars" introduction, as did ours. However, that group utilized a computer editing program that resulted in a nearly identical introduction to its inspiration, while we just handwrote our "Beowulf" introduction and scanned the camera down the sheet of paper (while playing the "Star Wars" theme on the boom box of course).

            Ms. Walter could just as easily have shown us a film version of "Beowulf", or a documentary about the epic poem. Instead she chose to challenge us to be the filmmakers and demonstrate what we understood from the text, thus making it an active, as opposed to passive, learning experience. In giving us this assignment, Ms. Walter also showed us that she had confidence in our ability to translate our understanding of the text into a creative medium using technology.  It is learning experiences like this one that I hope to integrate into my lesson plans, as I know from experience that they are effective!

            "The Beowulf Movie" was one of the most memorable experiences I had in high school. Not only did it provide hours of fun and countless memories, but it also fostered peer collaboration and encouraged creativity. The use of technology outside of the classroom was integral to this project, and it resulted in a better understanding of the subject matter. And while our film did not win us any Oscars, it did earn us an 'A'!  
 
Technology used during this learning experience:

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